 |
The
Soaring
Flight
Simulator
"Made in Germany"
Version 4 |
News:
-
03.02.2005: a small Patch fixes
a bug in the OpenGL version: display of messages during flight caused problems
on some computers.
-
13.09.2004: Ka-8 in painting of WLV
Blexen sent by Bjoern Galas
-
07.09.2004: improved polars for DG300,
Discus and LAK-189 by Marc Gerber
-
22.03.2004: New aircraft by Stephan
Besser (Discus 2B)
-
22.11.2003: after successful presentation of version 4.14 on the german flight
simulator conference in Paderborn Patch
4.14 is now available for free download. Owners of the 'SFSPC
Version 4.1' CD don't need this patch, because they already have that version
on CD. Users of patch 4.12 should read the
readme for patch 4.14 and
decide if they really need it, because the differences compared to 4.12 are
relatively small.
-
17.08.2003: updated Flight Book by Helmut
Künne, now with display of waypoint names
-
02.08.2003: Demo of Version 4.12
-
30.07.2003: Patch 4.12 available for free
download. Please click here!
-
06.07.2003: New Aircraft made by Tim Bischoff and Chris Hüning:
Diskus
CS and Paraglider Spider! (Link to their homepage)
-
14.06.2003: Jac. van Stratum's IGC
converter updated for Version 4.11,
Stephan Besser's ASH-25 now with engine!
-
02.06.2003: Patch 4.11 available for free
download. Please click here!
-
02.06.2003: Demo of Version 4.11
-
28.04.2003: New aircraft by Stephan
Besser (ASH-25) and Jörg Schmalzl (ASK-21,may optionally be piloted
from instructor seat!)
-
27.02.2003: Joerg Schmalzl has written import- and export filters for the
3d modeller AC3D, which allow
to load and save 3d models of SFS-PC aircraft and objects:
http://earth.uni-muenster.de/~joergs/SFS.
This is a big help for all SFS-PC glider designers! Additionally, you will
find a few great oldtimers for SFS-PC on his page!
-
26.02.2003: Information about making 3d
objects and gliders for SFSPC 4.10
-
20.02.2003: new tools: IGC converter by
Jac. van Stratum and 'Flight Book' by Helmut Künne
-
14.02.2003: airfield descriptions for version
4.10
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05.02.2003: more aircraft modified for
version 4.10
-
29.01.2003: aircraft types now modified
for version 4.10
-
28.01.2003: Patch 4.10e available for free
download. Please click here!
-
10.01.2003: Tool by Bernd 'Chewy' Ostlender
for improving the SFSPC landscape colors
-
28.12.2002: Demo of Version 4.10
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November 2002: New planes made by
Stephan Besser, Helmut Künne, Albert Tuertscher, and Vasco Santos
-
Tool for Analysis and Modification of Aircraft
Polars in SFSPC 4
-
New planes from Stephan Besser and Vasco
Santos
-
Information about making 3d objects and
gliders for SFSPC
-
New planes: the legendäry SB 10 and
the Schweizer 2-33 as metric version!
-
SFSPC Forum, for all
users who have to tell something about this simulation!
What is
SFSPC?:
SFSPC is a soaring flight simulator. It
simulates the flight with a soaring plane on Windows computers and uses a
very realistic modelation of the physical characteristics of a soaring plane.
Manouvers, which you can fly with the real plane, can also be done with
SFSPC. Take off, landing, thermal and ridge soaring
as free flight or with evaluation are possible, even competitions against
computer controlled pilots.
Who should use SFSPC?
-
all those who like to fly with simulators
-
glider pilots who have to stay home because of bad weather
-
people who rather fly while staying safely on the ground
-
pilot instructors who want to show certain manouvers to their trainees,
without putting themselves in danger
-
glider pilots who always wanted to try forbidden manouvers.
Programmed by Detlev Schwetzler and Uwe Milde, both are aerodynamics
engineers and therefore concerned with flight physics. Being fascinated by
flight simulators, they were often disappointed by the fact that the popular
programs showed severe errors in flight characteristics. Therefore they tried
to do better...here is the result.
The simulator grew on evenings and weekends over more than ten years,
while paying regard to many suggestions by experts, glider pilots and
instructors. We want to thank all those, who contributed to the improvement
of the program with their suggestions. Please carry on, because the development
shall not stop!
See what the famous Richard Johnson writes
about SFSPC.
The free demo will tell
you more than any words. Try it!
Version 4 has been rewritten from scratch, it now uses the capabilities
of modern computers with Microsoft Windows 95/98/Me/2000/XP.
Some of the new features:
-
authentic landscape Weserbergland, more landscapes will follow
-
textured terrain graphics from satellite data
-
uses 3d acceleration of modern graphics cards
-
task planning on ICAO map
-
true competition against AI (artificial intelligence) pilots
-
more plane types can be added
-
im- and export of GPS data
etc.
Hard- and software requirements:
-
MS Windows compatible PC with 800 MHz or faster (we recommend at least
1 GHz)
-
3D graphics card with at least 32 MB graphics memory and good OpenGL
support (we recommend nVidia GeForce chipsets)
-
display with at least 800 x 600 pixel and 256 colors or better
-
128 MB RAM (we recommend 256 MB)
-
400 MB free hard disk space
-
CD ROM drive (CD must be present while running the program)
-
Microsoft Windows 95, 98, Me, XP or 2000
-
Microsoft DirectX 5 or higher
-
joystick recommended
The simulator renders the 3D graphics either by OpenGL or Software,
selectable in the menu. The OpenGL version requires a graphics card with
good OpenGL support. For the Software version we recommend a PC with at least
1 GHz CPU speed.